Current work on a guillotine model to practice texturing and UV editing in Blender. Using Blender Cycles for rendering.
Guillotine (front - textured) Current
Guillotine (back - textured) Current
Guillotine progress (front - textured)
Guillotine progress (back - textured)
Guillotine Mesh (front - no texture)
Guillotine Mesh (back - no texture)
Guillotine Wireframe (front)
Guillotine Wireframe (back)